<?xml version="1.0" encoding="utf-8"?>
<resources>
	<!-- App -->
    <string name="app_right">You use GCC at your own risk! The developers of this program will not take any responsibility for any problems.</string>
    
    <!-- Home -->
    <string name="home_name">Home</string>
    
    <!-- Message -->
    <string name="message_title">GCC First Start</string>
    <string name="message_close">Confirm</string>
    <string name="message_body">Thanks for installing the GCC - GeoCache Calculator!\n
\nWe hope you like our application. If you do, you can easily support this project! Some ideas how you can support GCC:\n
\n- Become a fan on the facebook fanpage or follow on twitter!\n
\n- Development is time! And time is money!
\nHelp to get further updates with more functions and make a donation for the developers over the PayPal button or get the GCC donation version from the market.\n
\n- You have an own homepage, forum or blog?
\nWrite a review about GCC and share your experience with other people.\n
\n- If you rate this application at the market with less then four stars, please send me an email and tell me your problems.\n
\nThanks for your support!\n
\n
\n- - - - - - - - -\n
\n
\nYou use GCC at your own risk! The developers of this program will not take any responsibility for any problems.</string>
    
    <!-- Options Menu -->
    <string name="menu_use_label">Use Result</string>
	<string name="menu_copy_label">Copy Output</string>
	<string name="menu_copy_text">Output copied!</string>
	<string name="menu_home_label">Home</string>
	<string name="menu_back_label">Back</string>
	<string name="menu_settings_label">Settings</string>
	<string name="menu_about_label">About</string>
	<string name="menu_donate_label">Donate</string>
	<string name="menu_clear_label">Clear Values</string>
	<string name="menu_search_label">Search</string>
    
    <!-- Search -->
    <string name="search_name">Search</string>
    <string name="search_expression">Math expression result:</string>
    <string name="search_bar_hint">Search for functions</string>
  	<string name="search_bar_description">Functions, Tables, Types and Keywords</string>
  	
    <!-- Settings -->
    <string name="settings_name">Settings</string>
    <string name="settings_theme">Skin / Theme</string>
    <string name="settings_theme_actual">Actual Theme: </string>
    <string name="settings_theme_select">Select Theme</string>
    <string-array name="settings_themes">
        <item>Carbon</item>
        <item>Dark Blue</item>
        <item>Light Orange</item>
        <item>GeoCaching.com</item>
    </string-array>
    <string name="settings_size">Output Font Size</string>
    <string name="settings_size_actual">Actual Size: </string>
    <string name="settings_size_select">Select Size</string>
    <string-array name="settings_sizes">
        <item>small</item>
        <item>medium</item>
        <item>big</item>
    </string-array>
    <string name="settings_charset">Input Charset</string>
    <string name="settings_charset_actual">Actual Charset: </string>
    <string name="settings_charset_select">Select Charset</string>
    <string name="settings_coordinates_default">Default Coordinate Format</string>
    <string name="settings_coordinates_default_actual">Actual Format: </string>
    <string name="settings_coordinates_default_select">Select Default Format</string>
    <string name="settings_decimal_dec">DEC Decimal Accuracy</string>
    <string name="settings_decimal_dec_actual">Actual Places: </string>
    <string name="settings_decimal_dec_select">Select Accuracy</string>
    <string name="settings_decimal_deg_dms">DEG/DMS Decimal Accuracy</string>
    <string name="settings_decimal_deg_dms_actual">Actual Places: </string>
    <string name="settings_decimal_deg_dms_select">Select Accuracy</string>
    <string name="settings_start_50">You have started this Application 50 times now!\nTime for a little Donation for the Developer? :)</string>
    <string name="settings_start_100">You have started this Application 100 times now!\nTime for a little Donation for the Developer? :)</string>
    <string name="settings_yes">Yes</string>
    <string name="settings_no">No</string>
    
    <!-- Select -->
    <string name="select_name">Select</string>
    
    <!-- About -->
    <string name="about_name">About</string>
    <string name="about_developer">Developer:</string>
    <string name="about_supporter"></string>
    <string name="about_version">Version:</string>
    <string name="about_contact">Contact:</string>
    <string name="about_website">Website:</string>
    <string name="about_facebook">Facebook:</string>
    <string name="about_google">Google+:</string>
    <string name="about_twitter">Twitter:</string>
    <string name="about_twitter_text">\@geocachecalc</string>
    <string name="about_facebook_text">GCC Fanpage</string>
    <string name="about_google_text">GCC Fanpage</string>
    <string name="about_versions">Supported Android Versions</string>
    <string name="about_versions_min">Min:</string>
    <string name="about_versions_target">Target:</string>
    <string name="about_versions_max">Max:</string>
    <string name="about_donate">Donate</string>
    <string name="about_donate_label">Donate for the Developers!</string>
    <string name="about_donate_select">Amount:</string>
    <string name="about_donate_own">Own ...</string>
    <string name="about_copyright">Copyright</string>
    
    <!-- ADFGVX -->
    <string name="adfgvx_name">ADFG(V)X</string>
    <string name="adfgvx_input_label">Input your Word(s)</string>
    <string name="adfgvx_button_label">calculate</string>
    <string name="adfgvx_key_1_label">Substitution Key</string>
    <string name="adfgvx_key_2_label">Transposition Key</string>
    <string name="adfgvx_alpha_label">Alphabet:</string>
    <string-array name="adfgvx_alpha_values">
    	<item>A-Z 0-9</item>
        <item>Z-A 9-0</item>
        <item>own ...</item>
    </string-array>
    <string name="adfgvx_alphabet_label">Input your Alphabet</string>
    <string name="adfgvx_mode_label">Mode:</string>
    <string-array name="adfgvx_mode_values">
    	<item>encrypt</item>
        <item>decrypt</item>
    </string-array>
    <string name="adfgvx_type_label">Type:</string>
    <string name="adfgvx_output_label">Output:</string>
    <string name="adfgvx_matrix_label">Used Matrix:</string>
    
    <!-- Alpha Numeric -->
    <string name="alpha_name">Alpha Numeric</string>
    <string name="alpha_input_label">Input your Word(s) / Numbers</string>
    <string name="alpha_mode_label">Mode:</string>
    <string-array name="alpha_mode_values">
        <item>A-Z to 1-26</item>
        <item>1-26 to A-Z</item>
    </string-array>
    <string name="alpha_direction_label">Direction:</string>
    <string-array name="alpha_direction_values">
        <item>forward</item>
        <item>backward</item>
    </string-array>
    <string name="alpha_input_offset">Input Offset Number</string>
    <string name="alpha_offset_label">Offset = </string>
    <string name="alpha_view_box_label">show cross total</string>
    <string name="alpha_output_label">Output:</string>
    
    <!-- Ascii -->
    <string name="ascii_name">ASCII</string>
    <string name="ascii_select">Select ASCII</string>
    <string name="ascii_converter_name">ASCII Converter</string>
    <string name="ascii_converter_label">Convertes text to ASCII and vice versa</string>
    <string name="ascii_table_name">ASCII Table</string>
    <string name="ascii_table_label">Table with ASCII characters</string>
    <string name="ascii_table_hex">Hex</string>
    <string name="ascii_table_dec">Dec</string>
    <string name="ascii_table_char">Char</string>
    <string name="ascii_input_label">Input your Word(s)</string>
    <string name="ascii_input_num_label">Input your Number(s)</string>
    <string name="ascii_select_mode_label">Mode:</string>
    <string-array name="ascii_mode_values">
    	<item>encode</item>
        <item>decode</item>
    </string-array>
    <string name="ascii_output_label">Output:</string>
    
    <!-- Base -->
    <string name="base_name">Base</string>
    <string name="base_select">Select Base Type</string>
    <string name="base_input_label">Input your Word(s)</string>
    <string name="base_select_mode_label">Mode:</string>
    <string-array name="base_mode_values">
    	<item>encode</item>
        <item>decode</item>
    </string-array>
    <string name="base_output_label">Output:</string>
    <string name="base_type_16_label">Default Base16 en-/decoding</string>
    <string name="base_type_32_label">Default Base32 en-/decoding</string>
    <string name="base_type_64_label">Default Base64 en-/decoding</string>
    <string name="base_type_85_label">Default Base85 en-/decoding</string>
    
    <!-- Brainfuck -->
    <string name="brainfuck_name">Brainf**k / Ook</string>
    <string name="brainfuck_button_label">convert</string>
    <string name="brainfuck_input_label">Input your Word(s) / Script</string>
    <string name="brainfuck_user_label">Input your readable Data</string>
    <string name="brainfuck_mode_label">Mode:</string>
    <string-array name="brainfuck_mode_values">
        <item>Text to Brainf**k</item>
        <item>Text to Ook</item>
        <item>Brainf**k to Ook</item>
        <item>Ook to Brainf**k</item>
        <item>Brainf**k to Text</item>
        <item>Ook to Text</item>
    </string-array>
    <string name="brainfuck_output_label">Output:</string>
    
    <!-- Caesar -->
    <string name="caesar_name">Caesar</string>
    <string name="caesar_input_label">Input your Word(s)</string>
    <string name="caesar_select_num_label">Key:</string>
    <string name="caesar_select_direction_label">Direction:</string>
    <string name="caesar_output_label">Output:</string>
    <string-array name="caesar_direction_values">
        <item>forward</item>
        <item>backward</item>
    </string-array>
    
    <!-- Colors -->
    <string name="colors_name">Colors</string>
    <string name="colors_type_label">Type:</string>
    
    <!-- Coordinates -->
    <string name="coordinates_name">Coordinates</string>
    <string name="coordinates_widget_name">GCC Coordinates</string>
    <string name="coordinates_type_bearing">Bearing</string>
    <string name="coordinates_type_bearing_label">Calculate initial and final bearing between two coordinates</string>
    <string name="coordinates_type_converter">Converter</string>
    <string name="coordinates_type_converter_label">Convert between different coordinate formats</string>
    <string name="coordinates_type_distance">Distance</string>
    <string name="coordinates_type_distance_label">Calculate distance between two coordinates</string>
    <string name="coordinates_type_intersection_bearing">Intersection Bearing</string>
    <string name="coordinates_type_intersection_bearing_label">Calculate the point of intersection with two points and bearings</string>
    <string name="coordinates_type_intersection_distance_two">Intersection Distance (Two)</string>
    <string name="coordinates_type_intersection_distance_two_label">Calculate the point of intersection with two points and distances around (radius of two circles)</string>
    <string name="coordinates_type_intersection_distance_three">Intersection Distance (Three)</string>
    <string name="coordinates_type_intersection_distance_three_label">Calculate the point of intersection with three points and distances around (radius of three circles)</string>
    <string name="coordinates_type_intersection_circle">Intersection Circle</string>
    <string name="coordinates_type_intersection_circle_label">Calculate the point of intersection on a circle with a line by bearing</string>
    <string name="coordinates_type_intersection_lines">Intersection Lines</string>
    <string name="coordinates_type_intersection_lines_label">Calculate the point of intersection with two lines of four points</string>
    <string name="coordinates_type_midpoint">Midpoint</string>
    <string name="coordinates_type_midpoint_label">Calculate the midpoint between to coordinates</string>
    <string name="coordinates_type_projection">Projection</string>
    <string name="coordinates_type_projection_label">Project to a point from a coordinate</string>
    <string name="coordinates_settings">Settings</string>
    <string name="coordinates_settings_label">Set different coordinates options as you like to use</string>
    <string name="coordinates_latitude">Latitude:</string>
    <string name="coordinates_longitude">Longitude:</string>
    <string name="coordinates_northing">Northing</string>
    <string name="coordinates_easting">Easting</string>
    <string name="coordinates_zone">Zone</string>
    <string name="coordinates_square">Square</string>
    <string name="coordinates_hemisphere">Hemisphere:</string>
    <string name="coordinates_band">Latitude Band:</string>
    <string name="coordinates_first_label">First:</string>
    <string name="coordinates_second_label">Second:</string>
    <string name="coordinates_third_label">Third:</string>
    <string name="coordinates_fourth_label">Fourth:</string>
    <string name="coordinates_first_line_label">First Line:</string>
    <string name="coordinates_second_line_label">Second Line:</string>
    <string name="coordinates_bearing_label">Bearing (Degrees)</string>
    <string name="coordinates_distance_label">Distance</string>
    <string name="coordinates_radius_label">Radius / Distance</string>
    <string name="coordinates_tolerance_label">Tolerance / Accuracy</string>
    <string name="coordinates_expert_label">Advanced Output</string>
    <string name="coordinates_distance">Distance:</string>
    <string name="coordinates_intersection_count">There would be <b>%1$s</b> Intersections inside the tolerance!\n\n\n</string>
    <string name="coordinates_intersection_count_short">There would be <b>%1$s</b> possible Intersections!\n\n\n</string>
    <string name="coordinates_intersection_num"><b>%1$s. Intersection:</b>\n</string>
    <string name="coordinates_intersection_distance">Inaccuracy: %1$s Meter\n</string>
    <string name="coordinates_intersection_inside">Inside tolerance:</string>
    <string name="coordinates_intersection_yes">Yes</string>
    <string name="coordinates_intersection_no">No</string>
    <string name="coordinates_initial_bearing">Initial Bearing:</string>
    <string name="coordinates_final_bearing">Final Bearing:</string>
    <string name="coordinates_sg_y">Y Coordinate</string>
    <string name="coordinates_sg_x">X Coordinate</string>
    <string name="coordinates_sg_e">E Coordinate</string>
    <string name="coordinates_sg_n">N Coordinate</string>
    <string name="coordinates_type_select">Type:</string>
    <string name="coordinates_lat_select">Latitude:</string>
    <string name="coordinates_lon_select">Longitude:</string>
    <string name="coordinates_sign_select">Sign:</string>
    <string name="coordinates_target_select">To:</string>
    <string name="coordinates_unit_label">Unit:</string>
    <string name="coordinates_button_label">calculate</string>
    <string name="coordinates_output_label">Output:</string>
    
    <!-- Cross Total -->
    <string name="crosstotal_name">Cross Total</string>
    <string name="crosstotal_input_label">Input your Word(s)</string>
    <string name="crosstotal_mode_select">Mode:</string>
    <string name="crosstotal_button_label">calculate</string>
    <string name="crosstotal_output_label">Output:</string>
    <string name="crosstotal_count_char_label">Char Count:</string>
    <string name="crosstotal_count_letter_label">Letter Count:</string>
    <string name="crosstotal_count_digit_label">Digit Count:</string>
    <string name="crosstotal_ct_normal_label">Cross Total:</string>
    <string name="crosstotal_ct_interated_label">Cross Total Interated:</string>
    <string name="crosstotal_ct_alternating_label">Cross Total Alternating:</string>
    <string name="crosstotal_sum_normal_label">Sum:</string>
    <string name="crosstotal_sum_crosstotal_label">Sum Cross Total:</string>
    <string name="crosstotal_sum_interated_label">Sum Interated:</string>
    <string name="crosstotal_sum_alternating_label">Sum Alternating:</string>
    <string name="crosstotal_cp_normal_label">Cross Product:</string>
    <string name="crosstotal_cp_crosstotal_label">Cross Product Cross Total:</string>
    <string name="crosstotal_cp_interated_label">Cross Product Interated:</string>
    <string name="crosstotal_p_normal_label">Product:</string>
    <string name="crosstotal_p_crosstotal_label">Product Cross Total:</string>
    <string name="crosstotal_p_interated_label">Product Interated:</string>
    <string name="crosstotal_count_char_copy">Char Count</string>
    <string name="crosstotal_count_letter_copy">Letter Count</string>
    <string name="crosstotal_count_digit_copy">Digit Count</string>
    <string name="crosstotal_ct_normal_copy">Cross Total</string>
    <string name="crosstotal_ct_interated_copy">Cross Total Interated</string>
    <string name="crosstotal_ct_alternating_copy">Cross Total Alternating</string>
    <string name="crosstotal_sum_normal_copy">Sum</string>
    <string name="crosstotal_sum_crosstotal_copy">Sum Cross Total</string>
    <string name="crosstotal_sum_interated_copy">Sum Interated</string>
    <string name="crosstotal_sum_alternating_copy">Sum Alternating</string>
    <string name="crosstotal_cp_normal_copy">Cross Product</string>
    <string name="crosstotal_cp_crosstotal_copy">Cross Product Cross Total</string>
    <string name="crosstotal_cp_interated_copy">Cross Product Interated</string>
    <string name="crosstotal_p_normal_copy">Product</string>
    <string name="crosstotal_p_crosstotal_copy">Product Cross Total</string>
    <string name="crosstotal_p_interated_copy">Product Interated</string>
    
    <!-- Enigma -->
    <string name="enigma_name">Enigma</string>
    <string name="enigma_options_label">Options:</string>
    <string name="enigma_input_label">Input:</string>
    <string name="enigma_output_label">Output:</string>
    <string name="enigma_button_label">calculate</string>
    <string name="enigma_etw_label">use Entry Stator (ETW)</string>
    <string name="enigma_ukw_label">use Reflector (UKW)</string>
    <string name="enigma_rotors_label">Rotors:</string>
    <string name="enigma_position_label">Ring Position (after):</string>
    <string name="enigma_inner_label">Initial Position (Inner Ring):</string>
    <string name="enigma_outer_label">Ring Setting (Outer Ring):</string>
    <string name="enigma_rotor_etw_label">ETW:</string>
    <string name="enigma_rotor_ukw_label">UKW:</string>
    <string name="enigma_plugboard_label">Plugboard (AB CD ..)</string>
    <string name="enigma_input_hint_label">Input Text / Enigma</string>
    <string name="enigma_rotor_1_label">R1:</string>
    <string name="enigma_rotor_2_label">R2:</string>
    <string name="enigma_rotor_3_label">R3:</string>
    <string name="enigma_rotor_4_label">R4:</string>
    <string name="enigma_rotor_5_label">R5:</string>
    <string name="enigma_rotor_6_label">R6:</string>
    
    <!-- Formua Solver -->
    <string name="formulasolver_name">Formula Solver</string>
    <string name="formulasolver_widget_name">GCC Formula Solver</string>
    <string name="formulasolver_button_values_label">Values</string>
    <string name="formulasolver_button_formulas_label">Formulas</string>
    <string name="formulasolver_button_add_label">Add Formula</string>
    <string name="formulasolver_edit_label">Edit Formula</string>
    <string name="formulasolver_button_save_label">Save</string>
    <string name="formulasolver_button_yes_label">Yes</string>
    <string name="formulasolver_button_cancle_label">Cancel</string>
    <string name="formulasolver_button_edit_label">edit</string>
    <string name="formulasolver_output_label">Results:</string>
    <string name="formulasolver_formula_label">Formulas:</string>
    <string name="formulasolver_formula_input_label">Input Formula ...</string>
    <string name="formulasolver_formula_name_label">Input Name ...</string>
    <string name="formulasolver_menu_action">Action:</string>
    <string name="formulasolver_menu_edit">Edit</string>
    <string name="formulasolver_menu_delete">Delete</string>
    <string name="formulasolver_values_title">Edit</string>
    <string name="formulasolver_values_label">Input your value:</string>
    <string name="formulasolver_values_dialog_title">Clear Values</string>
    <string name="formulasolver_values_dialog_message">You\'re about to delete all values from the formula solver. You couldn\'t restore them. Continue?</string>
    
    <!-- Geohash -->
    <string name="geohash_name">Geohash</string>
    <string name="geohash_name_label">Geohash is a latitude/longitude geocode system</string>
    <string name="geohash_input_label">Input your Geohash</string>
    <string name="geohash_output_label">Output:</string>
    <string name="geohash_mode_label">Mode:</string>
    <string-array name="geohash_mode_values">
    	<item>encode</item>
        <item>decode</item>
    </string-array>
    
    <!-- GC Base -->
    <string name="gcbase_name">GC Base 31</string>
    <string name="gcbase_input_gc_label">Input your GC Number</string>
    <string name="gcbase_input_id_label">Input your ID</string>
    <string name="gcbase_button_label">calculate</string>
    <string name="gcbase_output_label">Output:</string>
    <string name="gcbase_mode_label">Mode:</string>
    <string-array name="gcbase_mode_values">
    	<item>GC/WP to ID</item>
        <item>ID to GC/WP</item>
    </string-array>
    
    <!-- Hash -->
    <string name="hash_name">Hash</string>
    <string name="hash_select">Select Hash Type</string>
    <string name="hash_input_label">Input your Word(s)</string>
    <string name="hash_output_label">Output:</string>
    <string name="hash_type_md2_label">Message Digest Algorithm 2</string>
    <string name="hash_type_md4_label">Message Digest Algorithm 4</string>
    <string name="hash_type_md5_label">Message Digest Algorithm 5</string>
    <string name="hash_type_sha1_label">Secure Hash Algorithm 160 Bit</string>
    <string name="hash_type_sha160_label">Secure Hash Algorithm 160 Bit</string>
    <string name="hash_type_sha256_label">Secure Hash Algorithm 256 Bit</string>
    <string name="hash_type_sha384_label">Secure Hash Algorithm 384 Bit</string>
    <string name="hash_type_sha512_label">Secure Hash Algorithm 512 Bit</string>
    <string name="hash_type_ripe128_label">RACE Integrity Primitives Evaluation Message Digest 128 Bit</string>
    <string name="hash_type_ripe160_label">RACE Integrity Primitives Evaluation Message Digest 160 Bit</string>
    <string name="hash_type_tiger_label">Tiger Algorithm</string>
    <string name="hash_type_whirlpool_label">Whirlpool Algorithm</string>
    <string name="hash_type_ap_label">Arash Partow Algorithm</string>
    <string name="hash_type_bkdr_label">Brian Kernighan / Dennis Ritchie</string>
    <string name="hash_type_bp_label">BP Algorithm</string>
    <string name="hash_type_dek_label">Donald E. Knuth Algorithm</string>
    <string name="hash_type_djb_label">Daniel J. Bernstein Algorithm</string>
    <string name="hash_type_elf_label">UNIX ELF Algorithm</string>
    <string name="hash_type_fnv_label">FowlerNollVo Algorithm</string>
    <string name="hash_type_js_label">Justin Sobel Algorithm</string>
    <string name="hash_type_pjw_label">Peter J. Weinberger Algorithm</string>
    <string name="hash_type_rs_label">Robert Sedgwicks Algorithm</string>
    <string name="hash_type_sdbm_label">Simple DataBase Algorithm</string>
    
    <!-- Heat Index -->
    <string name="heatindex_name">Heat Index</string>
    <string name="heatindex_temp_input">Input Temperature (°C / °F)</string>
    <string name="heatindex_dry_input">Input Ambient Dry (%)</string>
    <string name="heatindex_system_select">System:</string>
    <string name="heatindex_button_label">calculate</string>
    <string-array name="heatindex_system_values">
        <item>metric</item>
        <item>imperial</item>
    </string-array>
    <string name="heatindex_output_label">Output:</string>
    <string name="heatindex_output_text">Feels like:</string>
    <string-array name="heatindex_output_values">
        <item>Caution:\nfatigue is possible with prolonged exposure and activity. Continuing activity could result in heat cramps.</item>
        <item>Extreme caution:\nheat cramps, and heat exhaustion are possible. Continuing activity could result in heat stroke.</item>
        <item>Danger:\nheat cramps, and heat exhaustion are likely; heat stroke is probable with continued activity.</item>
        <item>Extreme danger:\nheat stroke is imminent.</item>
    </string-array>
    
    <!-- Hint Decoder -->
    <string name="hint_name">Hint De-/Encoder</string>
    <string name="hint_input_label">Input your Word(s)</string>
    <string name="hint_output_label">Output:</string>
    
    <!-- Kenny's Code -->
    <string name="kenny_name">Kenny\'s Code</string>
    <string name="kenny_input_label">Input your Word(s)</string>
    <string name="kenny_key_label">Key(s):</string>
    <string name="kenny_button_label">calculate</string>
    <string name="kenny_select_mode_label">Mode:</string>
    <string-array name="kenny_mode_values">
    	<item>encode</item>
        <item>decode</item>
    </string-array>
    <string name="kenny_output_label">Output:</string>
    
    <!-- Morse Code -->
    <string name="morse_name">Morse Code</string>
    <string name="morse_select">Select Morse Option</string>
    <string name="morse_type_interpreter">Translator</string>
    <string name="morse_type_interpreter_label">Translate Morse Code</string>
    <string name="morse_type_table">Table</string>
    <string name="morse_type_table_label">Morse Code Overview</string>
    <string name="morse_input_label">Input your Message</string>
    <string name="morse_mode_label">Mode:</string>
    <string-array name="morse_mode_values">
    	<item>morse to text</item>
        <item>text to morse</item>
    </string-array>
    <string name="morse_button_short_label">short</string>
    <string name="morse_button_long_label">long</string>
    <string name="morse_button_next_label">next</string>
    <string name="morse_button_pause_label">pause</string>
    <string name="morse_output_label">Output:</string>
    
    <!-- Morse Table -->
    <string name="morsetable_chars">Characters</string>
    <string name="morsetable_numbers">Numbers</string>
    <string name="morsetable_special">Specials Chars</string>
    <string name="morsetable_signal">Signals</string>
    
    <!-- myGEOtools -->
    <string name="mgt_name">myGEOtools</string>
    <string name="mgt_caption_5">Alchemical Symbols</string>
    <string name="mgt_description_5"></string>
    <string name="mgt_caption_78">Ancient Egyptian Numbers</string>
    <string name="mgt_description_78">Ancient Egyptian Numbers with Fractions</string>
    <string name="mgt_caption_3">Antiker</string>
    <string name="mgt_description_3">From the TV series \'Stargate\'</string>
    <string name="mgt_caption_2">Arcadian</string>
    <string name="mgt_description_2">The Arcadian Code from Greece</string>
    <string name="mgt_caption_4">ASCII</string>
    <string name="mgt_description_4">A Table with ASCII Characters</string>
    <string name="mgt_caption_6">Atbash / Caesar</string>
    <string name="mgt_description_6">Atbash / Caesar is a simple substitution Cipher</string>
    <string name="mgt_caption_7">ATH-Code</string>
    <string name="mgt_description_7"></string>
    <string name="mgt_caption_80">Bacon\'s cipher</string>
    <string name="mgt_description_80">The Baconian Cipher is a method of steganography</string>
    <string name="mgt_caption_8">Baudot</string>
    <string name="mgt_description_8"></string>
    <string name="mgt_caption_9">Binary Codes</string>
    <string name="mgt_description_9"></string>
    <string name="mgt_caption_61">Blox</string>
    <string name="mgt_description_61">Was invented as an alternative for Semitic languages</string>
    <string name="mgt_caption_85">Brahmi</string>
    <string name="mgt_description_85">The Brahmi numerals are an indigenous Indian numeral system attested from the 3rd century BCE</string>
    <string name="mgt_caption_10">Braille</string>
    <string name="mgt_description_10">The Braille system is used by blind people</string>
    <string name="mgt_caption_1">Character Values</string>
    <string name="mgt_description_1">The easiest Cipher</string>
    <string name="mgt_caption_11">Chappe Code</string>
    <string name="mgt_description_11">Chappe Telegraph System</string>
    <string name="mgt_caption_74">Chappe-Code (optical Telegraph)</string>
    <string name="mgt_description_74">Original Chappe Code</string>
    <string name="mgt_caption_200">Cherokee</string>
    <string name="mgt_description_200">Cherokee-Alphabet</string>
    <string name="mgt_caption_24">Cirth</string>
    <string name="mgt_description_24"></string>
    <string name="mgt_caption_71">Code-Sun (mRNA)</string>
    <string name="mgt_description_71"></string>
    <string name="mgt_caption_62">Colorhoney</string>
    <string name="mgt_description_62">Six colours code</string>
    <string name="mgt_caption_63">ColorTokki</string>
    <string name="mgt_description_63">Was invented as an alternative for Semitic languages</string>
    <string name="mgt_caption_25">Daedric</string>
    <string name="mgt_description_25">Out of the game \'The Elder Scrolls\'</string>
    <string name="mgt_caption_26">Dagger</string>
    <string name="mgt_description_26"></string>
    <string name="mgt_caption_81">Decabit</string>
    <string name="mgt_description_81">Developed by \'Zellweger\' Company</string>
    <string name="mgt_caption_27">Dragon Runes</string>
    <string name="mgt_description_27">The Runes and the language are used in a roleplay game</string>
    <string name="mgt_caption_28">Color Codes</string>
    <string name="mgt_description_28">Color Code Table</string>
    <string name="mgt_caption_12">Finger Alphabet</string>
    <string name="mgt_description_12">The german Finger Alphabet</string>
    <string name="mgt_caption_29">Flag Alphabet</string>
    <string name="mgt_description_29"></string>
    <string name="mgt_caption_30">Fonic</string>
    <string name="mgt_description_30">Out of the video game \'Tales of the Abyss\'</string>
    <string name="mgt_caption_76">Freemasons Code Variant 2</string>
    <string name="mgt_description_76">The Freemasons Secret Code</string>
    <string name="mgt_caption_13">Freemasons Code</string>
    <string name="mgt_description_13">The Freemasons Secret Code</string>
    <string name="mgt_caption_31">Futurama</string>
    <string name="mgt_description_31">From the TV series \'Futurama\'</string>
    <string name="mgt_caption_32">Gargish</string>
    <string name="mgt_description_32">Out of the video game \'Ultima Online\'</string>
    <string name="mgt_caption_33">Genreich</string>
    <string name="mgt_description_33"></string>
    <string name="mgt_caption_82">Lucky Numbers</string>
    <string name="mgt_description_82">Calculate your personal lucky number</string>
    <string name="mgt_caption_86">Glagolitic</string>
    <string name="mgt_description_86">The Glagolitic alphabet, also known as Glagolitsa, is the oldest known Slavic alphabet</string>
    <string name="mgt_caption_87">Glagolitic Numerals</string>
    <string name="mgt_description_87">The glagolitic numerals are an numeral system used in glagolitic text</string>
    <string name="mgt_caption_35">Gnommish</string>
    <string name="mgt_description_35">Out of the \'Fowl books\' from Eoin Colfer</string>
    <string name="mgt_caption_88">Greek Numerals</string>
    <string name="mgt_description_88">Greek numerals are a system of representing numbers using letters of the Greek alphabet</string>
    <string name="mgt_caption_36">Hexahue</string>
    <string name="mgt_description_36">A unique alphabet that could substitute standard English</string>
    <string name="mgt_caption_79">Hieratic Numbers</string>
    <string name="mgt_description_79">Ancient egyptian hieratic numbers</string>
    <string name="mgt_caption_37">HVD</string>
    <string name="mgt_description_37"></string>
    <string name="mgt_caption_38">Hylian</string>
    <string name="mgt_description_38">Out of the video game \'Zelda\'</string>
    <string name="mgt_caption_39">Hymmnos</string>
    <string name="mgt_description_39">Out of the game \'Ar tonelico\'</string>
    <string name="mgt_caption_89">Indian Numerals</string>
    <string name="mgt_description_89">Hindu-Arabic numerals, are the most common symbolic representation of numbers around the world</string>
    <string name="mgt_caption_40">Intergalactic Code</string>
    <string name="mgt_description_40"></string>
    <string name="mgt_caption_90">Japanese Numerals</string>
    <string name="mgt_description_90">The system of Japanese numerals is the system of number names used in the Japanese language</string>
    <string name="mgt_caption_15">Klingon Language</string>
    <string name="mgt_description_15">From the TV series \'Star Trek\'</string>
    <string name="mgt_caption_41">Krypton Language</string>
    <string name="mgt_description_41">From the TV series \'Superman\'</string>
    <string name="mgt_caption_42">Magicode</string>
    <string name="mgt_description_42"></string>
    <string name="mgt_caption_43">Marain</string>
    <string name="mgt_description_43">Created by Iain M. Banks for a book series</string>
    <string name="mgt_caption_84">Mathematics and Physics Constants</string>
    <string name="mgt_description_84"></string>
    <string name="mgt_caption_44">Matoran</string>
    <string name="mgt_description_44">Language in the bionicle world</string>
    <string name="mgt_caption_60">Maya</string>
    <string name="mgt_description_60">The maya numeric system</string>
    <string name="mgt_caption_45">Maze</string>
    <string name="mgt_description_45">Maze-Code</string>
    <string name="mgt_caption_46">Modern Hylian</string>
    <string name="mgt_description_46">Out of the video game \'Zelda\'</string>
    <string name="mgt_caption_16">Moonalphabet</string>
    <string name="mgt_description_16"></string>
    <string name="mgt_caption_75">Moonalphabet</string>
    <string name="mgt_description_75">Original code table of the moonalphabet</string>
    <string name="mgt_caption_17">Morse Code</string>
    <string name="mgt_description_17">Morse Code Overview</string>
    <string name="mgt_caption_47">Musical Notation System</string>
    <string name="mgt_description_47"></string>
    <string name="mgt_caption_70">Ogam</string>
    <string name="mgt_description_70"></string>
    <string name="mgt_caption_18">Periodic System</string>
    <string name="mgt_description_18">The periodic system of elements</string>
    <string name="mgt_caption_48">Punisch</string>
    <string name="mgt_description_48"></string>
    <string name="mgt_caption_64">Pipeline 3D</string>
    <string name="mgt_description_64">Fictive 3D Alphabet</string>
    <string name="mgt_caption_49">Pixel Code</string>
    <string name="mgt_description_49"></string>
    <string name="mgt_caption_19">Polybios Cipher</string>
    <string name="mgt_description_19"></string>
    <string name="mgt_caption_20">POSTNET and PLANET</string>
    <string name="mgt_description_20"></string>
    <string name="mgt_caption_65">Puzzle Code</string>
    <string name="mgt_description_65">A code table of puzzle pieces</string>
    <string name="mgt_caption_66">Reality</string>
    <string name="mgt_description_66">Like the pixel codes</string>
    <string name="mgt_caption_50">Romulan</string>
    <string name="mgt_description_50">From the TV series \'Star Trek\'</string>
    <string name="mgt_caption_23">ROT13</string>
    <string name="mgt_description_23">Rotate by 13 places is a simple substitution cipher</string>
    <string name="mgt_caption_21">Roman Numerals</string>
    <string name="mgt_description_21">Overview with different roman numerals</string>
    <string name="mgt_caption_51">Sarati</string>
    <string name="mgt_description_51">Created by J.R.R. Tolkien for use in his stories</string>
    <string name="mgt_caption_72">Segment Displays</string>
    <string name="mgt_description_72">7- and 14-Segment-Displays</string>
    <string name="mgt_caption_69">Sexagesimal System</string>
    <string name="mgt_description_69"></string>
    <string name="mgt_caption_67">Spintype Alphabet</string>
    <string name="mgt_description_67">Spintype is a phonetic/sylabic writing system</string>
    <string name="mgt_caption_53">Sunúz</string>
    <string name="mgt_description_53">Out of \'Tekumel\', a fantasy world</string>
    <string name="mgt_caption_54">Tenctonese</string>
    <string name="mgt_description_54">From the TV series \'Alien Nation\'</string>
    <string name="mgt_caption_55">Tom Tom</string>
    <string name="mgt_description_55">A-tom-tom Code is a simple alternative alphabet for English</string>
    <string name="mgt_caption_68">Ulog</string>
    <string name="mgt_description_68">Invented for an online game \'Dark Horizon\'</string>
    <string name="mgt_caption_56">Utopian Code</string>
    <string name="mgt_description_56">Out of the book \'Utopia\'</string>
    <string name="mgt_caption_77">Vanity-Code</string>
    <string name="mgt_description_77">Code table for phone keys</string>
    <string name="mgt_caption_57">Visitor</string>
    <string name="mgt_description_57">From the TV mini-series \'V\'</string>
    <string name="mgt_caption_58">Resistor Color Code</string>
    <string name="mgt_description_58">Color code table fpr resistors</string>
    <string name="mgt_caption_73">Semaphore</string>
    <string name="mgt_description_73">The flag semaphore, visual signals with hand-held flags</string>
    <string name="mgt_caption_59">Yán-Koryáni</string>
    <string name="mgt_description_59">Out of \'Tekumel\', a fantasy world</string>
    <string name="mgt_caption_14">Gypsy Signs</string>
    <string name="mgt_description_14"></string>
    
    <!-- Numeral Systems -->
    <string name="numeral_name">Numeral Systems</string>
    <string name="numeral_hint">Input Number</string>
    <string name="numeral_hint_short">Input Number</string>
    <string name="numeral_base_name">Base:</string>
    <string name="numeral_select">Select Numeral Function</string>
    <string name="numeral_select_base_start_label">Start:</string>
    <string name="numeral_select_base_target_label">Target:</string>
    <string name="numeral_output_label">Output:</string>
    <string name="numeral_type_convert">Numeric Systems Converter</string>
    <string name="numeral_type_convert_label">Convert between many Numeral Systems</string>
    <string name="numeral_type_base">Numeral Base Convert</string>
    <string name="numeral_type_base_label">Convert Numbers from Base to Base</string>
    <string name="numeral_type_table">Numeral Systems Table</string>
    <string name="numeral_type_table_label">Table with Numeral Systems Discription</string>
    <string name="numeral_base_2_name">Binary</string>
    <string name="numeral_base_3_name">Ternary</string>
    <string name="numeral_base_4_name">Quaternary</string>
    <string name="numeral_base_5_name">Quinary</string>
    <string name="numeral_base_6_name">Senary</string>
    <string name="numeral_base_7_name">Septenary</string>
    <string name="numeral_base_8_name">Octal</string>
    <string name="numeral_base_9_name">Nonary</string>
    <string name="numeral_base_10_name">Decimal</string>
    <string name="numeral_base_11_name">Undecimal</string>
    <string name="numeral_base_12_name">Duodecimal</string>
    <string name="numeral_base_14_name">Tetradecimal</string>
    <string name="numeral_base_15_name">Pentadecimal</string>
    <string name="numeral_base_16_name">Hexadecimal</string>
    <string name="numeral_base_20_name">Vigesimal</string>
	<string name="numeral_base_26_name">Hexavigesimal</string>
	<string name="numeral_base_27_name">Septemvigesimal</string>
    <string name="numeral_base_60_name">Sexagesimal</string>
    
    <!-- One Time Pad -->
    <string name="otp_name">One Time Pad</string>
    <string name="otp_input_label">Input your Word(s)</string>
    <string name="otp_button_label">calculate</string>
    <string name="otp_key_label">Input your Key</string>
    <string name="otp_mode_label">Mode:</string>
    <string-array name="otp_mode_values">
    	<item>encrypt</item>
        <item>decrypt</item>
    </string-array>
    <string name="otp_output_label">Output:</string>
    
    <!-- Permutation -->
    <string name="permutation_name">Permutation</string>
    <string name="permutation_input_label">Input your Word</string>
    <string name="permutation_button_label">generate</string>
    <string name="permutation_output_label">Output:</string>
    <string name="permutation_count_label">Count:</string>
    
    <!-- Phone Keys -->
    <string name="phone_name">Phone Keys</string>
    <string name="phone_input_label_number">Input your Word(s)</string>
    <string name="phone_input_label_text">Input your Numbers</string>
    <string name="phone_input_label_input">Input your Word(s)</string>
    <string name="phone_type_number">Phone Number</string>
    <string name="phone_type_number_label">Get phone number from text</string>
    <string name="phone_type_text">Vanity Code</string>
    <string name="phone_type_text_label">Convert input keys to text</string>
    <string name="phone_type_input">Input Keys</string>
    <string name="phone_type_input_label">Convert text to input keys (vanity code)</string>
    <string name="phone_output_label">Output:</string>
    
    <!-- Pi -->
    <string name="pi_name">Pi</string>
    <string name="pi_select">Select Pi</string>
    <string name="pi_position_name">Position after decimal point</string>
    <string name="pi_position_label">Get the value at one specific position after decimal point</string>
    <string name="pi_range_name">Range</string>
    <string name="pi_range_label">Get values between a selected range after decimal point</string>
    <string name="pi_search_name">Search</string>
    <string name="pi_search_label">Search for the first occurrence of a specific value after decimal point</string>
    <string name="pi_input_position_label">Input position number</string>
    <string name="pi_position_button_label">Show</string>
    <string name="pi_input_range_start_label">Input start position</string>
    <string name="pi_input_range_end_label">Input range quantity</string>
    <string name="pi_range_button_label">Show</string>
    <string name="pi_input_search_label">Input numbers to search</string>
    <string name="pi_search_button_label">Search</string>
    <string name="pi_output_position_label_1">Pi at position \'</string>
    <string name="pi_output_position_label_2">\' is:</string>
    <string name="pi_output_range_label_1">The range start at \'</string>
    <string name="pi_output_range_label_2">\' for \'</string>
    <string name="pi_output_range_label_3">\' digits is:</string>
    <string name="pi_output_search_label_1">Position of the first found for \'</string>
    <string name="pi_output_search_label_2">\' is:</string>
    <string name="pi_output_search_label_3">No found!</string>
    <string name="pi_output_label">Output:</string>
    
    <!-- Playfair -->
    <string name="playfair_name">Playfair</string>
    <string name="playfair_input_label">Input your Word(s)</string>
    <string name="playfair_button_label">calculate</string>
    <string name="playfair_key_label">Input your Key</string>
    <string name="playfair_mode_label">Mode:</string>
    <string-array name="playfair_mode_values">
    	<item>encrypt</item>
        <item>decrypt</item>
    </string-array>
    <string name="playfair_output_label">Output:</string>
    
    <!-- Prime Numbers -->
    <string name="prime_name">Prime Numbers</string>
    <string name="prime_select">Select Prime</string>
    <string name="prime_number_name">Prime Number (n-th)</string>
    <string name="prime_number_label">Get prime number at specific position (n)</string>
    <string name="prime_nearest_name">Nearest Prime</string>
    <string name="prime_nearest_label">Get nearest prime number</string>
    <string name="prime_position_name">Prime Position N</string>
    <string name="prime_position_label">Get prime number position (n)</string>
    <string name="prime_isprime_name">Is Prime</string>
    <string name="prime_isprime_label">Check if is a prime number</string>
    <string name="prime_factor_name">Prime Factors</string>
    <string name="prime_factor_label">Get prime factors for a number</string>
    <string name="prime_input_number_label">Input position number</string>
    <string name="prime_number_button_label">show</string>
    <string name="prime_input_nearest_label">Input number</string>
    <string name="prime_nearest_button_label">search</string>
    <string name="prime_input_position_label">Input prime number</string>
    <string name="prime_position_button_label">show</string>
    <string name="prime_input_is_label">Input number</string>
    <string name="prime_is_button_label">check</string>
    <string name="prime_input_factors_label">Input number</string>
    <string name="prime_factors_button_label">calculate</string>
    <string name="prime_isprime_true">is a prime number!</string>
    <string name="prime_isprime_false">is NOT a prime number!</string>
    <string name="prime_output_label">Output:</string> 
    
    <!-- Projectile -->
    <string name="projectile_name">Projectile</string>
    <string name="projectile_weight_label">Mass ...</string>
    <string name="projectile_energy_label">Energy ...</string>
    <string name="projectile_speed_label">Speed ...</string>
    <string name="projectile_select_label">Search:</string>
    <string-array name="projectile_select_values">
    	<item>energy</item>
        <item>speed</item>
        <item>mass</item>
    </string-array>
    <string name="projectile_button_label">calculate</string>
    <string name="projectile_output_label">Output:</string>
    
    <!-- Rail Fence -->
    <string name="railfence_name">Rail Fence</string>
    <string name="railfence_input_label">Input your Word(s)</string>
    <string name="railfence_mode_label">Mode:</string>
    <string-array name="railfence_select_mode_values">
    	<item>encode</item>
        <item>decode</item>
    </string-array>
    <string name="railfence_rail_label">Rail:</string>
    <string name="railfence_output_label">Output:</string>
    
    <!-- Resistor -->
    <string name="resistor_name">Resistor Color Code</string>
    <string name="resistor_select">Select Resistor Function</string>
    <string name="resistor_select_mode_label">Mode:</string>
    <string-array name="resistor_select_mode_values">
    	<item>Four Rings</item>
        <item>Five Rings</item>
    </string-array>
    <string name="resistor_output_label">Output:</string>
    <string name="resistor_select_ring_1">Ring 1:</string>
    <string name="resistor_select_ring_2">Ring 2:</string>
    <string name="resistor_select_ring_3">Ring 3:</string>
    <string name="resistor_select_ring_4">Ring 4:</string>
    <string name="resistor_select_ring_5">Ring 5:</string>   
    <string name="resistor_tolerance">tolerance:</string>   
    <string name="resistor_color_none">none</string>
    <string name="resistor_color_silver">silver</string>
    <string name="resistor_color_gold">gold</string>
    <string name="resistor_color_black">black</string>
    <string name="resistor_color_brown">brown</string>
    <string name="resistor_color_red">red</string>
    <string name="resistor_color_orange">orange</string>
    <string name="resistor_color_yellow">yellow</string>
    <string name="resistor_color_green">green</string>
    <string name="resistor_color_blue">blue</string>
    <string name="resistor_color_violett">violett</string>
    <string name="resistor_color_gray">gray</string>
    <string name="resistor_color_white">white</string>
    <string name="resistor_type_color_code">Calculator</string>
    <string name="resistor_type_table_4">Four Ring Table</string>
    <string name="resistor_type_table_5">Five Ring Table</string>
    <string name="resistor_type_color_code_label">Calculate Resistor</string>
    <string name="resistor_type_table_4_label">Table with 4-Ring Code</string>
    <string name="resistor_type_table_5_label">Table with 5-Ring Code</string>
    <string name="resistor_example">Example</string>
    
    <!-- Reverse -->
    <string name="reverse_name">Reverse</string>
    <string name="reverse_input_label">Input your Word(s)</string>
    <string name="reverse_output_label">Output:</string>
    
    <!-- Roman -->
    <string name="roman_name">Roman Numeral</string>
    <string name="roman_input_label">Input your Number</string>
    <string name="roman_input_hint">Input your Word(s)</string>
    <string name="roman_mode_label">Mode:</string>
    <string-array name="roman_mode_values">
    	<item>roman to number</item>
        <item>number to roman</item>
    </string-array>
    <string name="roman_output_label">Output:</string>
    <string name="roman_select">Roman Numeral Select</string>
    <string name="roman_type_interpreter">Translator</string>
    <string name="roman_type_chronogram">Chronogram</string>
    <string name="roman_type_table">Table</string>
    <string name="roman_type_interpreter_label">Translate Roman Numeral</string>
    <string name="roman_type_chronogram_label">Interprets Numbers and Letters in Text</string>
    <string name="roman_type_table_label">Roman Numeral Overview</string>
    <string name="roman_could_number">The number <b>COULD</b> be:</string>
    <string name="roman_or_label">or</string>
    
    <!-- RotX -->
    <string name="rotx_name">ROT-X</string>
    <string name="rotx_select">Select Rot Mode</string>
    <string name="rotx_input_label">Input your Word(s)</string>
    <string name="rotx_output_label">Output:</string>
    <string name="rotx_type_5_label">numbers only</string>
    <string name="rotx_type_13_label">text only</string>
    <string name="rotx_type_18_label">numbers and text</string>
    <string name="rotx_type_47_label">numbers, text and special chars</string>  
    
    <!-- Rotation -->
    <string name="rotation_name">Rotation</string>
    <string name="rotation_input_label">Input your Word(s)</string>
    <string name="rotation_select_num_label">Rotation:</string>
    <string name="rotation_select_direction_label">Direction:</string>
    <string name="rotation_output_label">Output:</string>
    <string-array name="rotation_direction_values">
        <item>forward</item>
        <item>backward</item>
    </string-array>
    
    <!-- RSA -->
    <string name="rsa_name">RSA</string>
    <string name="rsa_input_label">Input your Word(s)</string>
    <string name="rsa_exponent_label">Input Key Exponent (E/D)</string>
    <string name="rsa_e_label">Input Key Exponent (E)</string>
    <string name="rsa_prime_1_label">Input Prime Number (P)</string>
    <string name="rsa_prime_2_label">Input Prime Number (Q)</string>
    <string name="rsa_mode_label">Mode:</string>
    <string-array name="rsa_mode_values">
    	<item>encrypt</item>
        <item>decrypt</item>
    </string-array>
    <string name="rsa_button_label">calculate</string>
    <string name="rsa_button_2_label">check</string>
    <string name="rsa_output_label">Output:</string>
    <string name="rsa_output_label_modulus">Modulus / RSA-Modul (N):</string>
    <string name="rsa_output_label_phi">Phi (φ):</string>
    <string name="rsa_output_label_calculate">RSA / Plain:</string>
    <string name="rsa_type_crypt">RSA En-/Decrypt</string>
    <string name="rsa_type_crypt_label">En- / Decrypt with RSA function</string>
    <string name="rsa_type_e">E Check</string>
    <string name="rsa_type_e_label">Checks \'e\' for use with RSA</string>
    <string name="rsa_type_d">D Calculator</string>
    <string name="rsa_type_d_label">Cacluates \'d\', the private key exponent</string>
    <string name="rsa_type_n">N Calculator</string>
    <string name="rsa_type_n_label">Calculates \'n\', the RSA modulus</string>
    <string name="rsa_type_phi">φ Calculator</string>
    <string name="rsa_type_phi_label">Calculates \'φ\' (phi)</string>
    <string name="rsa_type_prime">Prime Check</string>
    <string name="rsa_type_prime_label">Checks prime integers with primality test</string>
    <string name="rsa_phi_true_label">The value for \'e\' is a possible number!</string>
    <string name="rsa_phi_false_label">The value for \'e\' is <u>NOT</u> a possible number!</string>
    <string name="rsa_prime_true_label">Is a Prime!</string>
    <string name="rsa_prime_false_label">Is <u>NOT</u> a Prime!</string>
    
    <!-- Scytale -->
    <string name="scytale_name">Scytale</string>
    <string name="scytale_input_label">Input your Word(s)</string>
    <string name="scytale_mode_label">Mode:</string>
    <string-array name="scytale_select_mode_values">
    	<item>encrypt</item>
        <item>decrypt</item>
    </string-array>
    <string name="scytale_radius_label">Radius:</string>
    <string name="scytale_output_label">Output:</string>
    
    <!-- Tables -->
    <string name="tables_name">Tables</string>
    <string name="tables_ascii_name">ASCII</string>
    <string name="tables_morse_name">Morse Code</string>
    <string name="tables_numeral_name">Numeral Systems</string>
    <string name="tables_resistor_4_name">Resistor Color Code - 4 Rings</string>
    <string name="tables_resistor_5_name">Resistor Color Code - 5 Rings</string>
    <string name="tables_roman_name">Roman Numeral</string>
    
    <!-- Vigenère -->
    <string name="vigenere_name">Vigenère</string>
    <string name="vigenere_input_label">Input your Word(s)</string>
    <string name="vigenere_key_label">Input your Key</string>
    <string name="vigenere_mode_label">Mode:</string>
    <string-array name="vigenere_mode_values">
        <item>encrypt</item>
        <item>decrypt</item>
    </string-array>
    <string name="vigenere_output_label">Output:</string>
    
    <!-- Windchill -->
    <string name="windchill_name">Windchill</string>
    <string name="windchill_temp_input">Input Temperature (°C / °F)</string>
    <string name="windchill_speed_input">Input Wind Speed (km/h / mph)</string>
    <string name="windchill_system_select">System:</string>
    <string name="windchill_button_label">calculate</string>
    <string-array name="windchill_system_values">
        <item>metric</item>
        <item>imperial</item>
    </string-array>
    <string name="windchill_output_label">Output:</string>
    <string name="windchill_output_text">Feels like:</string>
    
    <!-- Error -->
    <string name="err_adfgvx_empty">Please fill out the first field!</string>
    <string name="err_adfgvx_alpha_empty">You choose to use your own alphabet, but the field is empty.</string>
    <string name="err_adfgvx_alpha_lenght">The substitution key and the alphabet together have not enough different letters to fill the matrix.\n<b>You need %1$s different chars.</b></string>
    <string name="err_otp_key_length">Input and key length don\'t match!</string>
    <string name="err_permutation_input_length">Input length too long, max. 7 chars!</string>
    <string name="err_theme_restart">Home screen need app restart to apply changes!</string>
    <string name="err_numeral_convert">Convert error!</string>
    <string name="err_coordinates_input">Please fill out all fields!</string>
    <string name="err_coordinates_false">Please check input values!</string>
    <string name="err_coordinates_seconds">Seconds must have a value between 0 and 60!</string>
    <string name="err_coordinates_intersection">No intersection found!</string>
    <string name="err_coordinates_equal">North and east must have the same length!</string>
    <string name="err_coordinates_mgrs">MGRS coordinate seems to be not correct!</string>
    <string name="err_coordinates_sg">SwissGrid coordinate seems to be not correct!</string>
    <string name="err_formulasolver_no_name">Please fill out formula name!</string>
    <string name="err_formulasolver_create">Formula create error!</string>
    <string name="err_kenny_empty">Please fill out all fields!</string>
    <string name="err_kenny_key">Key error!</string>
    <string name="err_rsa_empty">Please check input values!</string>
    <string name="err_geohash">is an invalid geohash!</string>
    <string name="err_pi_position_count">Position must between 1 and 1.000.000!</string>
    <string name="err_pi_position_number">Input is not a number!</string>
    <string name="err_pi_position_empty">Please input a position of Pi!</string>
    <string name="err_pi_range_empty">Please fill out all fields!</string>
    <string name="err_pi_range_number">Input is not a number!</string>
    <string name="err_pi_range_count">Range must between 1 and 1.000.000!</string>
    <string name="err_pi_range_big">Range must have max. 5000 digits!</string>
    <string name="err_pi_search_number">Input is not a number!</string>
    <string name="err_pi_search_empty">Please input a number to search for!</string>
    <string name="err_prime_empty">Please input a number!</string>
    <string name="err_prime_number">Input is not a number!\n(max integer value: 2.147.483.647)</string>
    <string name="err_prime_big">Input must be less then 1.000.000!</string>
    <string name="err_prime_number_big">Input must be between 1 and 78.499!</string>
    <string name="err_prime_no_prime">Input is not a prime!</string>
    <string name="err_enigma_empty">Please fill out all fields!</string>
    <string name="err_enigma_plugboard">Correct the plugboard!</string>
    <string name="err_enigma_error">Enigma Error!</string>
    <string name="err_alpha_offset">Offset value must be between -1234 and 1234!</string>
    <string name="err_roman_invalide"><b>Invalid!</b>\nInput is not a roman number!</string>
    <string name="err_roman_range">The number must be between 1 and 29.999!</string>
    <string name="err_playfair_input">Invalid input!</string>
    <string name="err_search_empty">No results found!</string>
    <string name="error_none_debug">Fatal Error!</string>
    
    <!-- Contributors -->
    <string name="contributors_name">Contributors</string>
    
    <!-- Changelog -->
    <string name="changelog_name">Changelog</string>
    <string name="changelog_more">Show more ...</string>
    <string name="changelog_less">Show less ...</string>
</resources>